Showing posts with label Teknology. Show all posts
Showing posts with label Teknology. Show all posts

Thursday, July 16, 2009

Pesawat Mini Tanpa Awak Terkendali GSM/GPRS

"Pesawat Mini Tanpa Awak Terkendali GSM/GPRS" , karya Oka Mahendra menjadi pemenang kedua dalam "Indosat Wireless Innovation Contest” atau IWIC 2008 untuk kategori "Innovation and Beyond" (lomba membuat karya tulis mengenai konsep yang inovatif dan aplikatif).

Pesawat mini tanpa awak ini menggunakan teknologi autopilot yang memakai media komunikasi GSM. Komunikasi dilakukan dengan menggunakan CSD, GPRS, atau 3G. Pesawat memiliki feature menghindari halangan, autocharging, dan mengatasi kehilangan sinyal. Pesawat juga dilengkapi kamera (untuk realtime video streaming) dan GPS. Pesawat ini berbentuk helikopter yang dapat digunakan sebagai pengintai, pengamatan daerah tertentu, mobile datalogger, atau reportase. Sumber
http://www.informatika.lipi.go.id/latest/pesawat-mini-tanpa-awak-terkendali-gsm/gprs.html

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Monday, June 8, 2009

bar for mobile apps


Apple's plan to allow developers to add in-app payments to applications sold through its iPhone App Store could be the next game-changing step the company takes as it charges ahead in the mobile market.

Apple announced the new feature at the iPhone OS 3.0 preview event in March. And next week at the
Apple's plan to allow developers to add in-app payments to applications sold through its iPhone App Store could be the next game-changing step the company takes as it charges ahead in the mobile market.

Apple announced the new feature at the iPhone OS 3.0 preview event in March. And next week at the Worldwide Developers Conference in San Francisco the company is expected to announce the release dates for the software upgrade.
iPhone

While in-app commerce is only one of several new enhancements to Apple's iPhone operating system, it may be the most significant. The reason is very simple. By allowing transactions to be completed within applications, Apple is changing the economics of the mobile application market and providing developers more opportunity to make money from their applications.

And if executed well, Apple could leave its smartphone competitors in the dust.

"My sense is that this will lead to Apple increasing their lead in the market even more," said Bart Decrem, CEO of Tapulous, a small developer that creates applications exclusively for the iPhone. "It will be a tremendous challenge for Apple's competitors that are trying to build their own application stores to get traction with developers, because we're in no rush to work on other platforms."

There's no question that the App Store has been a huge success. Apple announced its billionth application download only nine months after the store launched. But for developers the financial rewards have been mixed. There have been some paid applications that have sold well and generated hundreds of thousands of dollars in revenue, but most developers have barely broken even.

Today most of the applications downloaded from the App Store are free. And of the ones that are actually sold, the majority sell for 99 cents a pop.

"The challenge is that it's hard to sell stuff for more than a dollar," Decrem said. "And it's really hard to make a lot of money that way, especially when the majority of the downloads from the App Store are offered for free."

The ability to add in-app purchasing should provide a greater opportunity for developers to generate some cash. As a result, developers may be likely to spend more time, money, and effort developing applications for the iPhone rather than other smartphones, such as the Android devices or Windows Mobile devices.

Electronic Arts, one of the biggest game publishers in the world, also sees big opportunities as result of the in-app commerce function. EA sells many of its games for the iPhone at premium prices around $9.99 and higher. And Adam Sussman, vice president of worldwide publishing for the game developer, said the company is already making plenty of money from the App Store. But the new in-app commerce capability could allow the company to lower the entry price of a game to expand its audience by allowing it to monetize more elements of the game.

For example, in the game Command & Conquer, EA could sell additional maps to play the game for 99 cents. Or it could offer character enhancements in role-playing games or a more sophisticated weapon to help players advance more quickly to the next level of the game. Another possibility is offering digital goods. For example, within the Sims game, players could pay 99 cents or more for clothing or other items to decorate their virtual home.

"Our belief is that the paid apps in the App Store will move away from a single download model," said Adam Sussman, vice president of worldwide publishing for EA. "The new model will involve these micro-transactions that can broaden the installed base of users and can extend the life of a particular game or application."

Software sells
One lesson that has been very clear as a result of the runaway success of the App Store is that software and applications matter just as much as sleek design and cool hardware.

Apple's smartphone competitors appear to have caught onto this lesson as evidenced by the copycat application storefronts from companies, such as Research In Motion, Nokia, Google, and Microsoft.
"Our belief is that the paid apps in the App Store will move away from a single download model. The new model will involve these micro-transactions that can broaden the installed base of users and can extend the life of a particular game or application."
-- Adam Sussman, vice president, Electronic Arts

Apple was not the first company to offer downloadable applications for cell phones. But it was the first company to make discovering, downloading, and paying for applications easy for consumers. These were things that previous "storefronts" from mobile carriers or other third-party sources of applications were lacking.

As a result, the market for mobile applications never fully lived up to developers' expectations.

"Discoverability has always been really tough on traditional cell phones," Sussman said. "It hasn't been consumer friendly."

Apple has changed this. The App Store uses a well-established ecommerce platform, iTunes, to bill customers, which has helped make downloading and paying for applications as easy as purchasing and downloading a song. By contrast, Apple's competitors have had to build their own mechanism for discovering and paying for new applications from scratch. And as a result, virtual storefronts, such as Google's Android marketplace, have been slow to get off the ground.

"With the Android market, I think we are still waiting for the market to arrive," Sussman said. "While the platform has been released, there isn't a lot of momentum yet."

Newer application market places, such as the one Palm is developing for the Pre, haven't even made it out of beta yet. The Pre, which goes on sale on Sprint Nextel's network on Saturday, will launch with only about a dozen applications. Sprint CEO Dan Hesse said this is to be expected considering that the phone is just now launching. And he said he expects developers to ramp up work on new applications after the launch.

But given the established customer base of the iPhone, the fact that Apple will likely introduce new products into the iPhone family, and the added opportunities to make more money through the in-app commerce capability, it may be difficult to convince developers to spend resources on the platforms such as the Pre.

"We've told our investors that we are open to developing applications for other smartphones," Tapulous CEO Decrem said. "But right now I don't see any reason to move beyond developing for the App Store. In fact, I see us increasingly putting all their eggs in the App Store basket."

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Saturday, May 30, 2009

Laptop Slim

Setelah menunggu kehadiran produk MSI yaitu X-Slim X320 terbaru, dikabarkan produk laptop ultra tipis ini katanya telah dikirim dan telah tiba di pasaran Eropa.Seperti apa yang terlihat pada gambar di atas, hal ini merupakan berlangsungnya momen dimana pengambilan produk dan selanjutnya dikeluarkan dari package box aslinya untuk pertama kalinya.Dan yang menyedihkan, saat dikeluarkan dari package box aslinya, produk tersebut tampak seperti produk unit retail yang yang berhiaskan tempelan stiker yang berantakan.

Sehubungan dengan itu, nyata-nyata sebagai tamparan keras bagi perusahaan produsen pembuatnya yaitu MSI. Dan ini tampaknyanya mirip dengan kejadian yang dialami dengan produk MacBook Air sebelumnya. Maka dari itu, hendaknya menjadi suatu pelajaran dan pengalaman yang bagus.

5-09-09x320unbox

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Harddisk Berkecepatan 6 Gbps

Harddisk SATA versi terbaru telah lahir, ya Serial ATA (SATA) Revision 3.0 telah resmi dirilis oleh Serial ATA International Organization (Sata-IO). Mereka menjamin bahwa Serial ATA (SATA) Revision 3.0 akan menjadi device hardware yang memiliki kecepatan berlipat ganda sebesar 6Gbps , sehingga akan membuat kecepatan transfer data lebih cepat 2 kali lipat dibanding SATA 2. Selain itu juga punya manajemen power yang lebih baik.

sata3Harddisk SATA Revision 3.0 ini juga telah dilengkapi dengan konektor LIF (Low Insertion Force) kecil untuk device penyimpanan yang berukuran 1.8 inch, seperti SSD (Solid State Drives). Selain itu masih ditambah dengan konektor optical disc berukuran 7mm, seperti yang digunakan di notebook super tipis dan ringan. Untuk spesifikasi lebih lanjut mengenai SATA Revision 3.0, akan didemonstrasikan SATA-IO mulai Juni mendatang, di Computex Taipei

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Membangun Jaringan Pemasaran & Penjualan Perusahaan Melalui Internet

“”PERTAMA KALI DI SEMARANG”"
Meraih keuntungan maksimal adalah keinginan semua orang dalam mengembangkan usahanya tapi apakah semua cara sudah anda lakukan? kalau belum, pasti anda melupakan satu cara terbaik untuk meningkatkan pamasaran & penjualan produk atau jasa anda, yaitu INTERNET’. Saatnya “IKUTILAH” acara ini KENAPA?? Karena anda akan menemukan pengetahuan baru tentang Bagaimana membuat website/webblog bernilai E-commerce tinggi (online marketing, online shop, online customer, etc). Bahkan sampai bagaimana mengoptimalkan mesin pencari (SEO) untuk website/ webblog/blog langsung dari pakar terbaik indonesia.

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Ekspektasi Remaja Terhadap Teknologi

Anak muda jaman sekarang memang beda dengan generasi tahun 70-an dulu, begitu kata kakek-nenek atau orang tua kita. Banyak hal yang membuat jarak antara generasi dulu dengan generasi sekarang, diantaranya adalah soal persepsi tentang inovasi teknologi.

Di abad milenium ini, rata-rata kaum muda sudah bisa menikmati berbagai teknologi mutakhir, yang terkadang melahirkan gaya hidup serba instan. Dan tahukah Anda, ternyata ekspektasi mereka makin lama justru semakin menggila. Entah karena kebutuhan hidup yang membuat mereka berpikir demikian, ataukah karena dorongan industrialisasi dan globalisasi yang kian gencar dari hari ke hari.

Menurut sebuah penelitian terhadap 500 orang remaja dan 1030 orang dewasa yang dilakukan oleh Massachusetts Institute of Technology (MIT) bekerjasama dengan Lemelson, ternyata ekspektasi teknologi di masa depan antara kaum remaja dan orang dewasa sangat jauh berbeda.

Contohnya di bidang otomotif, sebanyak 33% remaja yang dijadikan sampel memprediksikan bahwa di tahun 2015 nanti mobil dengan tenaga BBM sudah tak banyak lagi digunakan, sementara hanya 16% orang dewasa yang berpikiran seperti itu.

Sebanyak 22% remaja juga memprediksikan kalau 10 tahun lagi, komputer pribadi (PC) sudah menjadi barang usang dan ketinggalan jaman. Anggapan itu hanya disetujui oleh 10% orang dewasa saja.

Namun, bukan berarti orang dewasa tidak punya ekspektasi apa-apa berkaitan dengan kemajuan teknologi di masa depan. Buktinya, sebanyak 45% orang dewasa memprediksi bahwa di tahun 2015 nanti saluran telepon sudah tak lagi memerlukan kabel, sementara hanya 17% remaja yang berpikir begitu.

Uniknya, para remaja juga beranggapan bahwa inovasi baru di tahun 2015 nanti mampu membantu dunia dalam mengatasi permasalahan seperti air bersih (91%), kelaparan (89%), penyakit (88%) dan juga polusi (84%). Meskipun sebanyak 77% orang dewasa mengakui teknologi akan berperan penting pada saat itu, namun mereka tidak yakin inovasi di masa depan mampu mengatasi masalah kelaparan di seluruh dunia.

Merton Flemings, ilmuwan yang memimpin proyek penelitian itu mengaku sangat terkejut dengan hasil analisis survei yang mereka lakukan. Dia tak pernah mengira kalau para remaja sangat yakin bahwa pengembangan ilmu pengetahuan dan teknologi adalah jalan keluar untuk mengatasi berbagai masalah menyangkut hajat hidup manusia di masa depan nanti.

“Para remajalah yang akan melakukan semua inovasi teknologi itu,” kata Flemings penuh harap. Namun, ia juga meragukan apakah remaja-remaja saat ini sudah sadar betul akan pentingnya makna inovasi. Sebab menurut penelitian tersebut, juga diketahui bahwa menjadi ilmuwan ternyata bukan pilihan karir yang diminati para remaja.

Hanya sebanyak 14% remaja yang bercita-cita ingin menjadi ilmuwan, dan hanya 9% saja yang mengaku selalu mengikuti perkembangan ilmu pengetahuan. Mayoritas remaja ternyata sangat menginginkan untuk menjadi seniman atau dokter. Paling tidak, dari segi materi atau popularitas, profesi itu masih menjanjikan.

sumber:
http://www.doktertomi.com

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